Super Combo Master

Concepts of screens and characters for a social game.
 
Game Screen
Characters
 
I developed 9 characters to represent the increase in difficulty of the game stages. I wanted them to look like the characters from the first polygonal fighting games from the 90s, like Virtua Fighter and Super Smash Bros. 
 
The final boss has three stages:
In the game's minimalist proposal, each character would be represented by his hands. 
Tutorial Screen

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